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1. Titan Doomsday "Warp Disabled" Icon - Good idea, Bad symbo... - in Test Server Feedback [original thread]
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station. The timers in the buff-bar show the dynamic effects on your active ship. If you switch shi...
- by CCP Masterplan - at 2016.11.08 15:01:29
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2. Looking for a Definitive answer on Docking in for Eng Complex - in Test Server Feedback [original thread]
TrippyHippy wrote: Dev Blogs say one thing, Sisi descriptions say another, what actually works is a 3d thing. Looking for a Dev answer here. Raitaru - no capitals, freighter/JR ok, Rorq ?? Azbel - blog says no caps, sis description says allo...
- by CCP Masterplan - at 2016.10.31 11:28:44
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3. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Scotsman Howard wrote: Finally, TIDI How will these function in TIDI (timers as well as game performance). Will the timers be tied to the server or real time? In large fleet battles where we will see many backups (now that that is a thing...
- by CCP Masterplan - at 2016.08.29 16:44:33
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4. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Retar Aveymone wrote: let's say we're working with 60s boomfs my fleetmate hits me with a boomf, then 30s later a different fleetmate hits me with the same boomf do I have 60s left from when the second fleetmate hit me with the boomf (i.e. ge...
- by CCP Masterplan - at 2016.08.29 16:36:18
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5. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
Rumbless wrote: Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach .. Kasarch wrote: CCP please move menu entry 'approach location' that appearing on top of conte...
- by CCP Masterplan - at 2016.05.02 16:58:12
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6. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Soleil Fournier wrote: Round 2 feedback: [snip] I can't abandon fighters at the moment. So if I leave the field and can't go back, I'm screwed. Speaking of which, fighters need to warp...Back when you wanted to take warp away from fighters on...
- by CCP Masterplan - at 2016.03.23 22:31:33
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7. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Masterdant wrote: seams that I cannot abandon Fighters AND they do not warp with me(carrier). Even if I dock, they are still returning, YAY! Intended? Abandoning fighters is definitely something we're adding, but it isn't quite there yet. R...
- by CCP Masterplan - at 2016.03.18 18:06:56
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8. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Querns wrote: A really small request: at patch time, could all of our fighters be repackaged? On Singularity, fighters that were already in my bay were assembled and could not stack. This means that they have to be individually dragged into the...
- by CCP Masterplan - at 2016.03.18 15:54:50
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9. Sticky:Dev blog: Tranquility Tech III is ready for you! - in EVE Information Portal [original thread]
Great work from our Top Men over in Ops. Well done sirs!
- by CCP Masterplan - at 2016.03.10 17:10:08
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10. EVE London - Saturday, February 27th 2016 - in Out of Game Events and Gatherings [original thread]
I'll be there. That's all you need, right? <3
- by CCP Masterplan - at 2016.02.18 19:41:29
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11. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
I never realised how annoying I found this behaviour until I made it go away, and now it seems like this is how it should have always worked. baltec1 wrote: Its the little things that count. Must... resist... TWSS...
- by CCP Masterplan - at 2016.02.09 13:36:33
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12. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Rek Seven wrote: "New rapid firing anti-sub-capital weapon batteries are specifically designed to fire at sub-capitals. However their damage will be considerably lower than current XL weapon systems (in the 1 to 2k DPS range on a Sieged Dreadno...
- by CCP Masterplan - at 2015.10.25 13:52:20
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13. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
xttz wrote: Regarding the new super-weapons; will these all be individual modules, or will there be a single "Doomsday Weapon" with scripts to alter the functionality? Each type of superweapon will be a different module. We won't be using scr...
- by CCP Masterplan - at 2015.10.25 13:51:58
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14. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Ilany wrote: Great ideas - it will be interesting to see how this develops and whether it can actually cause a change in null sec. Will any of the mooted bonuses (e.g. ewar resist, warp strength) be available to sub-caps (obviously a lower ...
- by CCP Masterplan - at 2015.10.25 13:48:58
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15. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Mr Floydy wrote: This all sounds awesome :D The blog and keynote mention multiple times projecting your drones hundreds of km away, this implies to me that the 250km lock range limitation is going? Interesting... Yes. This is also getting ch...
- by CCP Masterplan - at 2015.10.25 13:46:53
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16. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Mr Floydy wrote: DrZoid Berg wrote: Sadly you're going to kill a lot of the usability of a normal carrier by taking away the "normal drones". Carriers are used in large scale fights (which I get that you're trying to promote these with the c...
- by CCP Masterplan - at 2015.10.25 13:45:29
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17. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Fishymonster wrote: ...You are also removing fighter-bombers from the game, im sure the people that trained fighters up to level 5 just for the ability to use fighter-bombers will greatly appreciate that. No, Fighter bombers aren't going away...
- by CCP Masterplan - at 2015.10.25 13:44:43
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18. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
knobber Jobbler wrote: 2. With the talk on reduction of hit points on Supers and Titans, don't you think people will be even more risk adverse with capitals? That people will only commit them to the field if they have a guaranteed chance of not...
- by CCP Masterplan - at 2015.10.25 13:43:54
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19. Sticky:Dev blog: Sovereignty, Jump Fatigue reductions and more in Paral... - in EVE Information Portal [original thread]
CCP Masterplan wrote: Yroc Jannseen wrote: Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config. What's the logic in dropping ihub upgrades down to a lower role? ...
- by CCP Masterplan - at 2015.10.15 11:07:48
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20. Sticky:Dev blog: Sovereignty, Jump Fatigue reductions and more in Paral... - in EVE Information Portal [original thread]
Yroc Jannseen wrote: Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config. What's the logic in dropping ihub upgrades down to a lower role? You might have a point t...
- by CCP Masterplan - at 2015.10.15 10:33:44
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